Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Howdy! This week Abubakar Salim of Surgent Studios stops by to discuss the upcoming platformer Tales of Kenzera: Zau. Plus the team talks Helldivers 2 and Tekken 8.

Stuff We Talked About

  • Pacific Drive – PS5, PS4
  • Foamstars Foam Technology Deep-Dive Blog
  • Ultros Developer Interview Blog
  • MLB 24 Negro Leagues Season 2
  • PlayStation Plus Game Catalog for February – Need for Speed Unbound, The Outer Worlds, Tales of Arise, Assassin’s Creed Valhalla and more
  • Pacific Drive Dev Interview Blog
  • Tales of Kenzera: ZAU Dev Profile Blog
  • Interview w/ Abubakar Salim (begins at 08:55)
  • Helldivers 2 – PS5
  • Tekken 8 – PS5

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS.


Hey y’all! With nasty colds circulatin’, bomb cyclones droppin’, and 2024 kicking off with a bang, the PlayStation Podcast crew has struggled to record a show for a few weeks now. Today, they get off their keisters to review some key details from the recent State(s) of Play and then talk about what they’ve been playing….

  • Tekken 8 – PS5
  • God of War Ragnarök: Valhalla – PS5
  • Alan Wake 2 – PS5
  • Cocoon – PS5
  • Jusant – PS5
  • Tchia – PS5

Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PlayStation game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.

At the demand of hordes of hungry vampires, V Rising is coming to PlayStation 5.

This year, players will be able to pick up a DualSense controller and delve head-first into dark gothic fantasy by taking the role of the vampire. Waking up after centuries of slumber, emerge from your coffin and discover a world that has forgotten the fear of your noble and sinister kin. Strike out into the lands of Vardoran, hunt for blood, and absorb its power to gain new abilities. Raise a mighty castle to shield yourself from the deadly sunlight, collect materials, and craft an arsenal of powerful weapons.

Become the ruler of the night in V Rising, a solo or co-op vampire experience that combines the best of the survival and action-RPG genres. In the signature survival style, you climb your way from the bottom of the food chain all the way to the top through grit, cleverness, and force of will. In a narrative twist, you don’t start as vulnerable prey in the wilderness, aiming to evolve into a clever hunter. Instead, you take on the role of the weakened predator seeking to reclaim its position as the ultimate force in a dangerous, hostile realm. In a land of humans and monsters that no longer has a place for you, it’s your job to carve it out for yourself.

And how do you do that? Well, you hunt for blood, of course.

In V Rising, keeping your blood levels up isn’t just about survival. It also empowers you. Track the blood of elevated prey and battle them through skill-based action combat. Test your mettle against over 50 fearsome bosses and drink their blood to unlock your powers. Wield your choice of various wicked weapons and dozens of spells to capture your perfect play style. Every hunt brings you closer to your destiny… to become the ultimate vampire.

Tap into other blood types and qualities to give yourself special bonuses that you can use to tailor your strategy in different ways. Drink “warrior blood” to become more durable and deflect hits. Drink “rogue blood” to increase your mobility and adopt hit-and-run tactics. There’s even “utility” blood, tapping into your reserves of “worker blood” to become better at gathering goods to support your castle.

Explore a beautiful open world divided into six diverse regions, each brimming with unique encounters waiting to be discovered. The world that left you behind is not a kind one, filled with vicious beasts, greedy bandits, horrible monsters, and the most terrible enemy of them all… worshippers from the Church of Luminance.

In V Rising, you need to strategically move through the shifting shadows cast by the dynamic sun to avoid getting burned alive. Embrace the comforting cover of darkness as you slip between the tall trees of the Farbane Woods. Cross the fields of the Dunley Farmlands while dodging garlic traps, and for the boldest adventurers, descend into the chilling mist of the Cursed Forest.

The world of Vardoran is waiting for you to experience it from the comfort of your couch for the first time.

Speaking of comfort, what is a world without a home? What is a vampire without their towering abode?

The castle is the foundation of a vampire’s being, their place of power, and a symbol of their dominance. In V Rising, you have to choose your plot wisely because it is from there that you will build your legacy. Create long hallways decorated with drapes and finery, populate them with loyal thralls, and load every room with instruments to construct your palace. Grinders will grind your stone into bricks, and sawmills will cut your logs into planks, all fueled by the blood that pumps through your Castle Heart.

Here, from the center of your power, the castle acts as a magical engine in which you construct every piece of your ascension. Brew potions to heighten your abilities, craft legendary weapons to strike down your foes, and sharp attire to conquer the lands of mankind in style. Place your throne to command your underlings. Lay out coffins for you, your servants, and, of course, your vampire allies. Just in case you missed it! You can play with, and even against, your friends in V Rising.

If you’re like us, you’re looking forward to staying out of the horrible sun and staying inside, living your vampire dreams. See you in the world of Vardoran.


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! This week the team discusses The Last of Us Part II Remastered, as well as the upcoming Tomb Raider I-III Remastered release. Plus a listener letter led a discussion on some of the team’s toughest fought boss battles.

Stuff We Talked About

  • The Last of Us Part II Remastered – PS5
  • Tekken 8 – PS5
  • Foamstars PlayStation Plus Monthly Game Announcement Blog
  • The Last of Us Part II Remastered Features Blog
  • Tomb Raider I-III Remastered Features Blog
  • Evolution of Tekken and PlayStation Blog
  • Listener letter
  • God of War Ragnarök

The Cast

Kristen Zitani – Senior Content Communications Specialist, SIE

O’Dell Harmon, Jr. – Content Communications Specialist, SIE

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! This week the gang returns for the first episode of 2024 to talk oh-so-sweet video games, including a discussion on the God of War Ragnarök free epilogue DLC Valhalla. Plus the team answers a listener letter with tips for your first Baldur’s Gate 3 play-through.

Stuff We Talked About

  • Prince of Persia: The Lost Crown – PS5, PS4
  • Bulletstorm VR – PS VR2
  • PS Plus Game Catalog January – Resident Evil 2, Tiny Tina’s Wonderlands, Hardspace: Shipbreaker and more
  • Cult of the Lamb Sins of the Flesh DLC Blog
  • Helldivers 2 PC specifications Blog
  • Listener letter
  • God of War Ragnarök

The Cast

Tim Turi –  Manager, Content Communications, SIE

Kristen Zitani – Senior Content Communications Specialist, SIE

O’Dell Harmon, Jr. Content Communications Specialist, SIE

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


This week Santa Monica Studio Game Directors Mihir Sheth and Bruno Velazquez stop by to discuss the God of War Ragnarök free epilogue DLC Valhalla. Plus the team shared their PlayStation 2023 Wrap-Up recaps to close out the final show of such an amazing year in gaming.

Stuff We Talked About

  • Alan Wake 2 New Game+ Blog
  • Tekken 8 hands-on Blog
  • Game of the Year Awards 2023 Polls Blog
  • PlayStation 2023 Wrap-Up recaps
  • Interview w/ Santa Monica Studio (starts at 15:44)
  • Resident Evil 4: VR Mode
  • Baldur’s Gate 3

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi –  Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Ronald D. Moore is something of a legend in sci-fi circles, having written numerous episodes of Star Trek: The Next Generation and Star Trek: Deep Space Nine, and serving in producer roles for both shows. In 2003, he went on to create and showrun the re-imagined Battlestar Galactica series. 

His latest project is the Apple TV+ series For All Mankind, which depicts the space race in a wildly different alternate reality. With the fourth season underway now, we caught up with the series creator about the show’s view of life on Mars, his optimistic take on sci-fi, and where the story may go from here.

What’s the elevator pitch on For All Mankind for folks who haven’t been watching?

The show is an alternate history, first and foremost, of the space program. And also an alternate history of the last 50 years or so. It starts with the Russians beating the Americans to the Moon in 1969. 

And as a result, everything changes. America is shocked and angered. And they decide to go all in on the space program, instead of what happened in real life where we…really, really dialed back the ambitions that NASA had to build Moon bases, go to Mars and so on. 

And the next thing you know, there are women astronauts more than a decade before that happened in the US. And we have a Moon base in the mid-70s. And everything changed…the world becomes a different place, a better place [because of] the giant investment in space and space technology.

There are still problems and things to overcome. But the show says that if we had kept going in the space program, this is kind of the path that we would have been on. This is the road that [could get] you to a Star Trek-like future, an optimistic place where we solve humanity’s problems and we reach out into the cosmos in a greater spirit of celebrating our common humanity.

Many of your shows seem to be about the balance of idealism versus reality. Do you believe more strongly in one vision of the future or another?

Yeah, I think that’s a fair way to look at the work I do. And I tend to be an optimist. I try to take an idealistic view of what I hope the future is. And that worldview was definitely informed by growing up as a Star Trek fan, you know, that was a future I wanted. There was a future I eagerly believed in, and it’s still near and dear to my heart. 

When you look around science fiction, generally speaking, anything in the future is, like, dystopian. The future always sucks! I love Blade Runner, I love Alien. But I don’t want to live in those places. Star Trek is one of the few pieces that ever said, “Hey, you know what? It’s going to work out. We’re going to figure it out. And things will get better. It may not be easy, it might be a rough road from here to there. But eventually, it’s going to be great.

And that was an inspiring vision of science fiction for me growing up, and I still retain that. So in the projects I do, I try to retain that optimism. People are still people, and we still bring all of our human flaws with us as we reach out into space and for all mankind. And the show is chock full of all kinds of misunderstandings and bad dealings. Terrible things go wrong… but there’s a spirit of uplift and a sort of an aspirational idea of what the future could be.

Each season of For All Mankind begins with a jump forward in time. By Season 4, humanity is settled on a Martian base and it’s expanding rapidly. Were the large time jumps always part of the plan for the series?

Yeah, they were baked into the premise. When we were developing the series. We said, “Okay, we’re gonna do the space program that we were kind of promised in the 60s and 70s.” That was the idea. 

But in order to see that happen, we had to jump forward…[it lets you] really see the program expand. You see the technology take leaps and bounds. You move past the Apollo and move past the shuttle, and even move past the International Space Station. You can start developing nuclear fusion as a practical thing on Earth, you can reach out to Mars. You can see really big-scale change if you’re willing to jump ahead in the narrative, roughly a decade at a time.

The downside to that, of course, is you have characters that you become attached to who either age out of the show or die. And you have to be constantly bringing in new characters to pick up the baton. Sometimes you see children grow to adulthood and beyond, and then grandchildren, and so on. 

So it becomes a generational kind of program, which is unusual. And the more we talked about it, the more exciting that possibility became, because that’s not a format that I’d seen. No one’s really done that on TV, except for a miniseries back in the 80s, Centennial. But it’s not really the way that you do an ongoing, dramatic series. So it was kind of cool to do some uncharted territory at this point in the game.

Season 3 was set in a “second space race” focused on getting to Mars. What’s the fascination with colonizing Mars, whether in our reality or the alternate reality of the show?

You know, it’s sort of there to be conquered. And I think it has a powerful draw on the imagination just for that alone. I think there is a deep part of us that wants to see what’s over the horizon, whether it’s an ocean or a mountain, and to go there. That drive, I think, is sort of eternal and very common throughout humanity. 

In season four, once we got to Mars and established a settlement, now you start being able to do practical things… like possibly mining the asteroid belt, because Mars is much closer to the asteroid belt. And what are the practical realities of capturing asteroids there and actually exploiting the minerals for the benefit of life back on Earth? In addition to setting up Mars as a second home for humanity. So it does feel like there are real benefits, or potential real benefits, to be had by Mars colonization.

With problems like high radiation and limited water, Mars and space wouldn’t be great places to live. How did your team tackle the scientific realities of living offworld, and how deep did they go?

We try to go in pretty deep. We have a full-time technical consultant, Garrett Reisman, who I’ve known since the Battlestar Galactica days. Garrett was an astronaut, flew to the space station a couple of times on the shuttles…. he’s been a technical consultant on the show from its inception. Garrett is very knowledgeable about the Apollo-era space program, the shuttle era, and the future. He’s worked at SpaceX and he knows a lot of people still at NASA and is a great engineer in his own right. 

He’s also put us in touch with other experts [for] each department. So there’s a great effort across the production to be as true to the real science as we can…. We are at pains to try to make the spacecraft behave like real spacecraft. We take physics seriously. You notice there’s no sound in our space, it’s the sound of the vacuum. When we come up with different engines and different methods of propulsion, we try to keep them to what could possibly happen. How would this really function? What are the challenges of doing it? 

You mentioned the radiation on Mars, and on the surface of the Moon, is a real thing. We try to figure out how the astronauts would actually do that. What would be their environmental systems to keep them alive long term, and on and on and on. Everything that we’ve done, we’ve taken a great deal of time and effort to try and to make all of it, you know, at least scientifically plausible.

In season four, the romanticism of living on another planet collides with reality. What is life like for these characters on Mars?

They’re very isolated, though there are regular supply runs that come from Earth. In our future, our alternate history, we’ve improved the technology so that the trip is faster than it used to be…but it still takes months to get there. And now the population on Mars is large enough that people are starting to trade amongst themselves. There’s even a black market happening on Mars that is sort of tolerated by the powers-that-be. 

But it is difficult. They are in a very harsh, unforgiving environment right outside their living modules. And spacesuits are their only way of life, if they step outside of it. In season four… there’s a two-tier system starting to develop on the surface of Mars. We have the classic astronaut types who answer to NASA and the multinational conglomerate that administers the Mars base. And then you’ve got people there who are trying to have a better life for their family, they’re trying to earn money, it’s a job. And they live in different conditions, they have different expectations, they have different working conditions, and it starts to create a conflict between the two [groups]. 

[We were interested in] watching that grow, from the pioneer days… and then jump ahead 10 years and see that now it’s an outpost. And what are the struggles and what are the challenges that they face as more and more people go there for different reasons, with different motives and their motivations. So that’s this sort of social crucible happening in season four.

Throughout its four seasons, For All Mankind has some fun depicting cultural moments in its alternate history. How does the writing team approach these depictions?

You know, it’s always fun at the beginning of each season. The writing staff puts on the board, all the possible things that could change in the 10-year interim. And it’s everything from big geopolitical questions — who’s president? What countries did or did not go to war with each other? — to pop-cultural things that are fun…Changing movies, who won the Academy Award and all that kind of stuff. 

You start with this enormous list. And then we winnowed it down. The ideas have to fit within the narrative of what we’re doing, first and foremost. And then it becomes, alright, what’s fun? What’s too silly? So it’s an ongoing conversation that literally lasts pretty much the whole season. It takes a while for us to [be ready to create] that opening montage in the very first episode, which is the big catch-up for the audience. That takes a huge amount of work, and we tend to do it at the end of the season because some of that stuff is teasing plot elements that you’re about to see. 

I read somewhere that For All Mankind was intended to run for six or seven seasons. How far into the future are you thinking about here?

Yeah, initially we had plotted out a seven-year run. And then as we got into it we said, we’re gonna be flexible about this. Maybe it’s six seasons, maybe it’s 10, we have to see how the overarching story is gonna go. 

In the same way, we said it’s going to be roughly a decade jump between every season. But you know, maybe there’s a season where we don’t jump a decade…where it’s only a couple of years. Or maybe there’s a season where we jumped more than a decade. We wanted to give ourselves enough room to feel how the show would develop organically. 

So yes, the plan was seven seasons, but it may or may not be seven. If you’ve multiplied that, it would be 70 years into the future, into the 2030s and 2040s. And I’m not even saying that’s for sure. That was just our general schematic of it. And each season, at the beginning, we sit down and reevaluate and see where we are in the master plan of things and whether we are still on that track? Do we want to change it? So it’s always open to conversation.

Watch the mid-season premiere of For All Mankind now on Apple TV+ with a limited-time 3-month extended trial on PS4 and PS5.

The team here at Naughty Dog is excited to announce The Last of Us Part II Remastered, the definitive way to experience the acclaimed The Last of Us sequel originally released in 2020. We’re thrilled to confirm you won’t have to wait long for it either; players can jump into Ellie and Abby’s emotional journeys on the PlayStation 5 console on January 19, 2024.

Whether you’ve already played and even platinumed The Last of Us Part II on the PlayStation 4 console or have recently jumped into The Last of Us Part I on PS5 and want to continue the story, Part II Remastered will offer plenty of reasons for new and returning players to revisit a story that means so much to our studio. The engrossing campaign returns alongside technological improvements, new modes, and new behind-the-scenes features that will deepen your understanding of Part II’s creation. But before we break down what’s in store, take a look at our announcement trailer below.


The Last of Us Part II Remastered coming to PS5 on January 19, 2024

The Last of Us Part II Remastered is designed to let you dig deeper into both its development and mechanics. Chief among these is a brand-new mode called No Return, a roguelike survival mode designed to let players prove their mettle in randomized encounters and experience The Last of Us Part II’s combat in a fresh experience.

The mode includes a host of playable characters to choose from – some playable for the first time in The Last of Us franchise (which you may have spotted in our trailer) – who each come with their own traits to suit different playstyles. Players will chart their own course on each run, choosing between various stealth and combat encounters that will pit you against a range of enemies, with unique twists that can add new, unexpected factors to any given encounter.

Each run will offer a new chance to decide what rewards you get after each encounter, how you spec out your character, and more. Unlock more characters, skins, and more as you progress to use in the mode, customize your own runs, and compete on a global leaderboard as part of a Daily Run2. We’re excited to share more about No Return as we get closer to launch.

For those who have already played The Last of Us Part II, we know the included sections featuring a playable guitar were a favorite for many, and you burgeoning rockstars impressed us with your performances. So we’ve introduced a new Guitar Free Play mode, which will let you strum the strings across a host of unlockable instruments, use audio FX pedals to modulate your performance, and play as different characters in several in-game locations to customize the mood and feel of your set.

And for both new and returning players interested in learning more, we’ve designed Part II Remastered to offer a comprehensive dive behind-the-scenes of how our studio brought this game to life. A new set of Lost Levels in Part II Remastered allow players a unique chance to check out some playable sequences previously cut from the game. These aren’t fully finished levels, but rather early-development slices that not only let you see some new glimpses of Part II’s world, but also include embedded developer commentary to give them richer context. Explore these spaces and hear directly from the team about the intention of aspects of each level – this is a unique inclusion for our studio and we’re excited to allow players a glimpse into the creative process.

We’ve also included newly recorded director’s commentary across the campaign’s cutscenes from director Neil Druckmann, narrative lead Halley Gross, and actors Troy Baker, Ashley Johnson, and Laura Bailey. They assembled to offer insight into the story and its characters that mean so much to both our team and our fans, and we’re delighted to give fans even more understanding of the team’s approach to this story.

The Last of Us Part II Remastered will feature enhanced graphics, including native 4K output1 in Fidelity Mode, 1440p upscaled to 4K1 in Performance Mode, an Unlocked Framerate option for TVs that support VRR, increased texture resolution, increased Level-of-Detail distances, improved shadow quality, animation sampling rate, and more. It all brings the world of Part II’s story to life in richer and smoother detail, from the snow-swept mountains of Jackson, Wyoming to the rainy cityscape of Seattle, Washington, and should make a first visit or a return trip to the complex journeys of Ellie and Abby all the more engrossing.

Part II Remastered takes advantage of the PS5’s power and features in more ways as well, including improved loading times. Part II Remastered also incorporates DualSense wireless controller haptic feedback and adaptive triggers integration to better immerse you in every moment of combat and exploration.

We’ve ensured Part II’s award-winning suite of accessibility options returns for the PS5 experience, alongside new additions like the inclusion of Descriptive Audio and Speech to Vibrations, which uses the DualSense controller to indicate character speech and cadence. The unlockable Speedrun Mode, included in The Last of Us Part I, will also be coming to Part II Remastered, allowing players to post their best times. Following The Last of Us Part I, The Last of Us Part II Remastered includes the ability to unlock bonus skins for Ellie, Abby, and their weapons that we’re excited for players to see and take some incredible Photo Mode shots with. You can get a first look at some in our announcement trailer. And speaking of Photo Mode, we’ve made some additions that players of The Last of Us Part I may be familiar with, including dynamic lighting, Frame Forward, and Gaze Direction, as well as new frame and logo options.

We’re so excited to natively bring The Last of Us Part II to the PlayStation 5 as the definitive way to experience the sequel and everything it has to offer, while also offering fans new and returning deeper levels of appreciation for the work that went into it. Pre-orders will be available beginning December 5, both for the standard edition, as well as The Last of Us Part II Remastered W.L.F. Edition, which will be exclusively available direct from PlayStation in select markets (United States, United Kingdom, Germany, France, Benelux, Italy, Spain, Portugal, and Austria). It includes a SteelBook® display case, four enamel pins, a Washington Liberation Front Patch, and a total of 47 Society of Champions trading cards, including eight holographic cards. These were a favorite of Part II players to collect in-game, and we’re so happy we could bring these to life. Check it out below:

And good news for existing owners of The Last of Us Part II on PlayStation 4! You will be able to upgrade to a digital version of The Last of Us Part II Remastered for $10 USD3 at launch.4 You’ll also be able to import your saves from the original game to Part II Remastered.

We’re excited to share more with you about The Last of Us Part II Remastered as we get closer to its release on PlayStation 5 on January 19! Preorders will go live on December 5.

14K resolution requires compatible 4K TV or display.
2Internet connection required to compete in Daily Run.
3Price shown in U.S. currency and may vary by country. Check PS Store at launch on January 19, 2024 for local pricing.
4Upgrades for disc copies of the PS4 version of the Last of Us Part II are only available if you have a PlayStation 5 console with a disc drive. Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital version.


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or RSS, or download here


This week the team discusses the upcoming releases of Avatar: Frontiers of Pandora and the Access controller. Plus deep dives on game difficulty settings, how to hold your DualSense wireless controller, and of course more Baldur’s Gate 3.

Stuff We Talked About

  • Avatar: Frontiers of Pandora PS5 Features Blog
  • Access controller Blog
  • PlayStation Black Friday Deals 2023
  • Listener letters
  • Baldur’s Gate 3

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi –  Manager, Content Communications, SIE

Kristen Zitani – Senior Content Communications Specialist, SIE

O’Dell Harmon, Jr. Content Communications Specialist, SIE

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Here comes another exciting shopping season, with PlayStation’s Black Friday promotions happening this month. There are a variety of deals on games, hardware, and more across PlayStation Store, direct.playstation.com, PlayStation Gear Store, and at participating retailers. 

Offers will vary by region and retailer. Be sure to visit the official PlayStation Black Friday site starting on November 17 for updates on local deals.

Get it directly at direct.playstation.com

There will be fantastic deals during PlayStation’s Black Friday promotion directly from PlayStation at direct.playstation.com. Deals include PlayStation 5 consoles that come with a select game such as Call of Duty: Modern Warfare III; DualSense wireless controllers; PS5 Console Covers; and select PS5, PS4, and PC titles, while supplies last. Head over to direct.playstation.com for more details on the offers, promotional period, and to view products available this season.

Deals at Participating Retailers 

PS5 products are also available at participating retailers globally. Check your local retailer for details on any seasonal PlayStation promotions, such as the PlayStation 5 console bundle with Call of Duty: Modern Warfare III deal* where available.

(*Only at participating retailers, while supplies last.)

PlayStation Plus

During PlayStation’s Black Friday promotion from November 17 – 27, players who join PlayStation Plus can save up to 30% on 12-month membership plans. Current PlayStation Plus members can save 25% when upgrading a current plan to PlayStation Plus Extra, or save 30% when upgrading to PlayStation Plus Premium/Deluxe.

With PlayStation Plus Extra and Premium/Deluxe, you can discover hundreds of PS4 and PS5 titles through the Game Catalog* and Classics Catalog*, including acclaimed games like Horizon Forbidden West, Ghostwire: Tokyo, Sea of Stars, and many more. With the recently launched Sony Pictures Core app, PlayStation Plus Premium/Deluxe members also have access to the Sony Pictures Catalog** with over 100 movies to stream on demand.

PlayStation Gear 

From November 17 – 27, visit PlayStation Gear to save up to 20% off on a range of merchandise, apparel, and more – no promo code necessary. From November 24 – 27, orders over $75 will get free shipping and automatically include a PlayStation Heritage Katakana Hat.

Visit gear.playstation.com for more details. 

PlayStation Store

Big discounts are also headed to PlayStation Store for Black Friday. Starting November 17 – 27, grab deals on PS5 and PS4 games, including hit titles like EA Sports FC 24, NBA 2K24, Assassin’s Creed Mirage, and much more. Make sure to head over to PlayStation Store when the sale begins to view the full selection and find out your local deals.


*Availability of Classics and Game Catalog varies over time, region/country, and plan. See https://www.playstation.com/Plus for details and updates on PS Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms

**Catalog content varies over time, region/country, and plan, and requires separate download and use of Sony Pictures Core App.