The Finals developer Embark Studios has released update 1.5.5, which makes a number of significant balance changes.

The balance changes for weapons and gadgets include a decrease in the length of invulnerability after revival, Embark said in a post on Steam. The full notes can be seen below.

Elsewhere, there are crash fixes and an adjustment to tournament matchmaking “that will lead to tighter player skill-gap in tournaments”. There’s also a fix to the crossplay settings “so it can be turned off successfully”. There’s some new content in the store, too.

Embark added that it now recognises that the Recon Senses ability for the Medium build needs an overhaul. The developers are working on that right now, and changes should be made in next week’s update.

The Finals is a free-to-play competitive first-person shooter made by former Battlefield developers. It launched with a huge concurrent player count on Steam, where it’s still going strong and wowing fans with its impressive destruction tech.

IGN’s The Finals review returned an 8/10. We said: “The Finals is a fresh and exciting take on team based PVP shooters, featuring some of the best environmental destruction in any FPS.”

Not everything has gone down well with fans though, as Embark was criticised for using AI voiceovers in The Finals by myriad voice actors and even other developers. Embark told IGN that “making games without actors isn’t an end goal” and claimed it uses a mix of both recorded audio voices and audio generated via AI text to speech tools for its games. The Finals also endured a torrid time with cheating, although Embark declared the problem over last month.

The Finals Update 1.5.5 Patch Notes:

Balance Changes
Gadgets
Defibrillators

  • Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s

Revives

  • Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s

Weapons
.357 Revolver

  • Decreased the amount of bullet dispersion applied when aiming down sights
  • Reduced damage fall-off start range to 23m from 35m
  • Reduced damage fall-off end range to 40m from 50m

CL-40

  • Increased player damage to 110 from 100

FCAR

  • Decreased damage to 25 from 26

Guardian Turret

  • Decreased health to 280 from 300

MGL32

  • Increased player damage to 83 from 80

Throwing Knives

  • Decreased the amount of projectile dispersion applied when falling
  • Decreased the amount of projectile dispersion applied when sprinting

Content And Bug Fixes

Crashes

  • Fixed an issue where certain GPUs would sometimes crash

Matchmaking

  • Fixed an issue where crossplay settings would not be respected when the player was in a party
  • Updated matchmaking configuration in Tournament and Ranked Tournament modes, to help ensure closer matches by skill-rating

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.