Last week, we asked you share moments from your go-to comfort game using #PSshare #PSBlog. Here are this week’s highlights:

Gwyn_VP shares a view from of the wilds of The Witcher 3.


wingsforsmiles shares Aloy surrounded by sunny flowers in Horizon Forbidden West.

RhodWulfLeon shares an action shot in the middle of the ring in WWE 2K23.

sorathluna shares Aerith holding Marlene’s hand in Final Fantasy VII Remake.

jdbolzan shares a kitty curled up with its Spider-Man toy in Marvel’s Spider-Man 2.

TerezaBlhov13 shares Max and Chloe holding hands, facing the unknown in Life is Strange.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme.

Hello PlayStation Stars members! This month introduces more exciting Campaigns, from earning Points on acclaimed titles to celebrating award-winning franchises and fan-favorite games. Let’s dive into the featured Campaigns awaiting you in March.

Campaign: Marvel’s Spider-Man 2 “Exterminator” Trophy Hunt  | Digital Collectible: Symbiote Canister

Available March 7

Ready for a challenge? Play Marvel’s Spider-Man 2 and earn the “Exterminator” trophy. When you do, you’ll unlock the Symbiote Canister Digital Collectible.

Campaign: MLB The Show 24 Launch Day | Digital Collectible: MLB The Show 24 | Slugger

Available March 15

MLB The Show 24 is almost here. To complete the PS Stars Campaign, play MLB The Show 24 on PS4 or PS5 before July 31 to get your  MLB The Show 24 | Slugger Digital Collectible.

Campaign Name: 20 Years of Far Cry

Digital Collectible: Boomer, Available March 19
Digital Collectible: Chorizo, Available March 24 

Happy 20th anniversary, Far Cry! Celebrate the award-winning franchise with a Boomer or Chorizo Digital Collectible. Play any one of the games below to unlock your Digital Collectible. Many of these titles are in the Ubisoft+ Classics collection.

  • Far Cry 5
  • Far Cry 6
  • Far Cry Primal
  • Far Cry New Dawn
  • Far Cry 3
  • Far Cry 4

Campaign: We Got the Beat | Rock Music Games| Digital Collectible: Melancholy and the Finite Sadness

Available March 21

Celebrate the perfect blend of music and gaming. Play any one of these music-infused titles to earn your Digital Collectible.

  • Drums Rock
  • Rock Band 4
  • Ragnarock
  • The Artful Escape


PlayStation Plus Game Catalog: Must-play this Month | Reward: 50 Points

Available March 1

We’re shining a spotlight on six titles in the PlayStation Plus Game Catalog. Whether you’re diving into them for the first time or revisiting these treasured titles, playing any one of the following games will earn you 50 Points.

  • Shadow of the Tomb Raider
  • Kena: Bridge of Spirits
  • Control: Ultimate Edition
  • Sea of Stars
  • NieR Replicant ver.1.22474487139…
  • Horizon Zero Dawn: Complete Edition

Campaign Name: Your PlayStation Monthly Games Await | Reward: 50 Points

Available March 5  

Sifu is one of the PlayStation Plus monthly games. Test your skills and reward your perseverance. Try any one of this month’s games and earn 50 Points.

Head to PlayStation App to see all PS Stars campaigns throughout the month. Not a PlayStation Stars member yet? Learn more about PlayStation Stars and join for free here.

Gran Turismo players! Update 1.43* for Gran Turismo 7 is available as of Wednesday, February 28 at 11:00pm PST / February 29 at 6:00am GMT / 3:00pm JST.

Gran Turismo 7’s 1.43 update features three new events, new cars, and Café Menu

3 new cars added this month

Audi TTS Coupé ’09 

(Can be purchased at Brand Central or Used Car Dealership)

A high-performance model aggressively evolved from the TT. 

The TTS is the high-performance version of the TT, which first debuted at the North American International Auto Show in January of 2008. The powertrain combines a 268.2 BHP @ 35.7 kgfm 2 L direct injection turbo engine with either a 6-speed manual or 6-speed S-Tronic dual-clutch transmission. Though it has the same displacement as the standard 2L turbo model, the TTS features a bespoke engine block, pistons, and connecting rods, and the turbocharger has been improved to increase performance. It produces 71 BHP more power and 7.2 kgfm more torque than the normal 2L turbo unit in models such as the 2.0 TFSI quattro. As a result, the 0-62.1 mph acceleration time is 5.2 seconds for the S-Tronic model, and 5.4 seconds for the 6-speed manual transmission. 

Aside from the standard coupe body, a convertible ‘Roadster’ model was released in certain regions. On the mechanical side, the car is equipped with the ‘Audi Magnetic Ride’ variable dampers system as standard. When selecting the sports mode from the switch on the console, the ride height drops by 10 mm, allowing for more dynamic handling. This also provides a more aggressive ride befitting the TTS name.

Mitsubishi Lancer Evolution IX MR GSR ’06 

(Can be purchased at Brand Central or Used Car Dealership)

The ‘9.5’, the final 4G63 powered Lancer Evolution.

The Mitsubishi Lancer Evolution IX MR GSR is the 2006 update of the ‘Lan Evo’ IX GSR which debuted in 2005. On first glance, the car appears to be almost identical to the previous model, but numerous refinements have been made across the entire car. For example, while the maximum power and torque numbers of the 4G63 engine remain the same, the MIVEC variable valve timing system has been retuned, the standard specification turbine wheel has changed to a titanium-aluminium alloy, and the compressor inlet diameter has been downsized. Along with other minor improvements, this resulted in sharper engine response and faster acceleration. The suspension has also been upgraded, employing high spring rate Eibach coils combined with Bilstein dampers, and the electronically controlled ‘Super AYC’ 4WD system has been reprogrammed to focus on cornering ability. 

There have also been refinements to the aerodynamics with the shape of the front bumper being changed to reduce lift. The ‘MR’ of the model name stands for ‘Mitsubishi Racing’. Throughout the company’s history, this designation has been given to the highest performance sports models. For the Lancer Evolution, MR models first appeared in the VIII line-up, making this IX the second MR model in the car’s history.

Renault R4 GTL ’85 

(Can be purchased at Brand Central or Used Car Dealership)

The world’s first hatchback found great success through utilitarian design. 

The Renault 4 (often called the ‘Quatre’ from its French name) is a compact car that debuted in 1961 to replace the best-selling Renault 4CV. Though its predecessor featured an ‘RR’ layout, which puts both the engine and drive wheels at the very rear of the vehicle, the Renault 4 featured a front-engine front-wheel drive (FF) configuration. The car would prove to be a massive success and served as the people’s car for many years to come. The car’s most notable design element is its packaging which formed the basis of the modern hatchback. The FF configuration allowed for a more spacious interior and the 4 also featured a large and lightly usable luggage space behind the back seats. 

The mechanicals of the car are also unique. For example, although it features torsion bar suspension, which uses the elastic force of twisting a metal bar in place of a spring, it uses 2 different torsion bars in parallel for each of the rear wheels, which displaces them slightly and results in a different wheelbase on the left and right of the car. Additionally, as the transmission has been placed at the very front of the car, ahead of the engine, gear changes are operated by a long rod which reaches over the engine and protrudes into the cabin. The driver changes gears by pushing and pulling the rod in and out of the dashboard.

Café / Extra Menus 

The following Menu has been added:

  • Extra Menu No. 36: Lamborghini (Collector Level 43 and above)

World Circuits (Event)

The following new events have been added to World Circuits:

  • Sunday Cup Classic – Tsukuba Circuit
  • Japanese Clubman Cup 550 – WeatherTech Raceway Laguna Seca
  • European Clubman Cup 600 – Tsukuba Circuit


Pyrenees has been added as a featured curation in Scapes

*Internet connection and Gran Turismo 7 game required for update. 

Last year, it was revealed that the masters of remasters at Nightdive Studios have taken on the task of bringing the beloved 90s classic Star Wars: Dark Forces to modern audiences. The remaster is set to release February 28 on PS5 and PS4, nearly 30 years after the release of the original game from LucasArts in 1995.

Similar to Nightdive’s previous endeavors with titles like Quake II and Turok 3: Shadow of Oblivion Remastered, Star Wars: Dark Forces Remaster honors the strong foundation of the original while updating it for modern consoles through the studio’s proprietary KEX engine, allowing the game to run at up to 4K resolution at 120FPS on PlayStation 5.

With this, fans of the original as well as a whole new generation of gamers, will be able to experience Star Wars: Dark Forces and appreciate what made it such an essential title within LucasArts’ (now Lucasfilm Games) impressive catalog. Further honoring the work that went into its initial development, it’s been revealed that Star Wars: Dark Forces Remaster will feature a special Vault jam-packed with never-before-seen content from the making of the 1995 original!

With improved spritework and remastered cutscenes, those looking to dig deeper into a truly unique story within the Star Wars galaxy will be able to enjoy a visually pleasing narrative experience as they join protagonist Kyle Katarn, a defector turned mercenary for hire working for the Rebel Alliance, in foiling the Galactic Empire and its secret Dark Troopers Project.

As much as we’d love to continue gushing over why this has been such an exciting project for Nightdive and must-play title for fans and newcomers alike, let’s dive deeper into the fascinating history and behind-the-scenes work of breathing new life into Star Wars: Dark Forces with Nightdive’s Project Lead and Producer, Max Waine.

Exploring The Vault

PlayStation Blog: What was the most exciting challenge you faced while working on Star Wars: Dark Forces Remaster?

Max Waine: For me, it was bringing something new and worthwhile to existing fans of the game. Our way of tackling that was by bringing in The Vault. It was imperative that I find and present interesting snapshots of the development of the game. From there, it was a lot of coding to make it all work, conversion of various assets to be able to load in the remaster, and a great deal of text to write for the titles and descriptions; balancing being informative of what I did know from the development files without drifting into speculation proved exceptionally difficult.

When diving into the Remaster, what details about the original LucasArts spritework stood out to you from a historical development perspective?

From a development perspective, Dark Forces seemed to have a relatively typical way of approaching sprites for the time and genre. A combination of touched-up scanned models, hand-drawn sprites, and rendered 3D models (from 3D Studio) are ordinary fare. The software they used for spritework, DeluxePaint Animation, was also seemingly pretty standard. One interesting detail is that many of the human sprites seemed to be mostly hand-drawn but would use incredibly basic models to provide things like poses and such.

Design and assembly

What about the game’s cutscenes? Can you share insight into the work Nightdive has done to remaster these?

I integrated the new cutscenes into the game itself, with the help of Daniel Albano to allow for supporting different languages within the cutscenes. Outside of setting up the video player, I created a text-based format that could change the music in-sync with the video the same way the original did.

I’ll be paraphrasing Brendan McKinney here, who was our 3D maestro on the cutscenes. Beside Brendan, development was done with paintings of the new characters by Ben Chandler, ship models by Daniel Andersson, and guidance from Lucasfilm Games’ David Yee.

Due to the original cutscenes blending of different types of assets, the process of updating the cutscenes proved difficult. Initially the approach was to try to recreate the same cutscenes at a higher resolution, but this resulted in greater scrutiny being drawn to the differences in the disparate types of assets that could be provided in a cutscene.

The approach that was ultimately taken was to embrace the mixed medium spirit of the originals while still narrowing the divide so that, even at higher resolution, everything fit comfortably together.

This is where Ben Chandler came in, doing painted versions of characters like Crix Madine and Jabba, who were based on or fully taken from stills of the films respectively for their depiction in the original. Brendan recreated the environments in 3D, painting over them afterward to bring the composition nearer to Ben’s character work. The space sequences were approached with the intent to keep things simple, matching the feel of the original work.

Is there a weapon design unique to Dark Forces that you specifically like? What makes it interesting from a development POV?

It’s gotta be Kyle’s trusty sidearm, the Bryar pistol. The weapon just really looks the part. A lot of the weapons were rendered out from 3D models, and for some it can chafe against the technical limitations of the time, but the Bryar pistol just looks absolutely perfect as-is.

Adding to this, what can you share about the Phase 02 Dark Trooper character model from a developer standpoint?

The Phase 02 Dark Trooper as a character seemed to go through a fair bit of iteration from initial conception to what ended up present in the final game. Renders of the character model definitely appear to be what is used in both the original cutscenes and as a basis for the spritework. I can’t be exactly certain how they animated pre-rendered cutscenes with the Dark Troopers though, as we don’t have a significant amount of the 3D-related assets.

Honoring the original Dark Forces

What’s the most impressive feat accomplished with this game based on the time it was created?

Dark Forces is greater than the sum of its parts, and while I will point out key impressive aspects of the game, I want to emphasize just how strong it is as a cohesive whole. There are two things that jump out at me the most for the time period: support for 3D environments that allow for room-over-room, which was something that the Doom engine was not capable of; seamless integration of fully 3D objects within the environment (like Kyle’s ship, X-Wings, Mouse Droids, etc.).

Lastly, what do you think Dark Forces did to move the budding FPS genre forward during its time?

At a time where FPSs were largely abstract in locales, Dark Forces pushed the tech forward enough to be able to successfully realize familiar and more realistic environments. In addition to that it was able to tell a cohesive story, complete with fully voice-acted cutscenes. The sum total of this is a game that really pushed forward just how immersive FPSs could be.

We want to thank Nightdive’s Max Waine for the blast from the past experience we’ve had learning about the work being put into Star War: Dark Forces Remaster, including how it features The Vault, which packs in a wealth of behind-the-scenes visual content from the development of the 1995 original!

Additional features fans can look forward to with Star Wars: Dark Forces Remaster are visual improvements, including advanced 3D rendering with realistic lighting and atmospheric effects, and up to 4K at 120FPS on PlayStation 5. Not to mention action-packed, first-person ground combat with 10 weapons and 20 enemy types!

Can’t wait to play the Remaster? Keep an eye out for Star Wars: Dark Forces Remaster later this month when it releases on PS5 and PS4 on February 28.

Foamstars released on February 6 as a PlayStation Plus Monthly Game, and we’re elated that so many players have tried out the game. It’s not too late for PlayStation Plus members to add it to their library before March 4.

Foamstars new season Groovy Disco begins on March 8

In Foamstars, each season will last about 5 weeks, so we’d like to share details on the new season, Groovy Disco, which begins March 8.

New Foamstar – Coiff Guy

Groovy Disco features the new Foamstar, Coiff Guy. Coiff Guy can use a rocket launcher-style foam gun to take down enemies from a distance, while his skills include an up-close body slam inspired by his background as a pro wrestler.

Coiff Guy can be unlocked by progressing the Season Pass to Tier 31. He may also be unlocked immediately for users who purchase the Premium Pass.

New season Groovy Disco – Season Pass details

Earn XP via online matches, completing missions or clearing Challenges to progress through the Season Pass tiers and unlock new items. In the Groovy Disco Season Pass, on top of the new Foamstar Coiff Guy, Foam Gun skins for multiple characters and a Character skin for The Baristador are also available for free.

By purchasing the paid Premium Pass, you can unlock even more glorious rewards. Players will immediately unlock any rewards up to their Season Pass Tier at time of purchase.

New Solo Missions added

Missions 4 through 6 will be added to the current Foamstar Missions.

In Mission 6, Dark Ramzey will appear, offering a harder challenge compared to the previous bosses.

Please try to use what you’ve learned thus far to beat it!

Ranked Party – Compete for World Rankings

Compete solo in Ranked Party Lonestar or with a team in Ranked Party Tribe-Vibe. Both events will be available to play in Groovy Disco.

Ranks in Foamstars are categorized into seven tiers: Bronze Star, Silver Star, Gold Star, Platinum Star, Diamond Star, Superstar, and Party Legend. Once enough Rank Points (RP) have been attained, you will be able to partake in Rank Up Trials which if completed successfully, allow you to progress to the next Rank.

The Ranked Party Lonestar action kicks off starting March 11 PST (March 12 UTC), and Ranked Party Tribe-Vibe begins on April 4 PST (Aril 5 UTC).

Extreme Party – New limited-time events

Extreme Party will be held twice during Groovy Disco. In the first event – All Coiff Guy Party – every player will join the fun as Coiff Guy.The second event, Super Duel Party, will introduce intense 1-on-1 battles. Please see below for the schedule and join these events!

The All Coiff Guy Party kicks off on March 22 PST (March 23 UTC), and the Super Duel Party begins on March 30 PST (March 31 UTC).

All PlayStation Plus members can redeem, download, and play Foamstars at no extra cost until March 4 on both PlayStation 5 and PlayStation 4.

Last week, we asked you to shine a light on gaming best friends using #PSshare #PSBlog. Here are this week’s highlights:

KenKenVega1 shares Ratchet & Clank from Ratchet & Clank: Rift Apart

K_Alien121 shares Clive and Gav sharing a drink in Final Fantasy XVI

jdbolzan shares Boozer and Deacon in Days Gone

Lny_Trpr_EE7 shares the titular Stray and robot friend B-12

scottoka1 shares the Persona 3 Reload protagonist and companions

HomuraChihiro shares the Hunter and their eagle companion in The Pathless

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Comfort
SUBMIT BY: 11:59 PM PT on February 28, 2024

Next week’s theme is all about games that bring you comfort. Share a moment from your go-to comfort game using #PSshare #PSBlog for a chance to be featured.

Aspyr is proud to announce, in celebration of the 20th anniversary of the beloved Star Wars Battlefront series, PlayStation 4 and PlayStation 5 will soon be able to play the classic Star Wars Battlefront games online and offline in a complete collection.

On March 14, PlayStation players can get back online and fight in iconic battles from across the Star Wars galaxy.

Star Wars: Battlefront Classic Collection PS4 & PS5 features reveal

Classic Games, Bonus Content, And much more

What’s included? Let’s take a look:

Star Wars Battlefront (Classic)

  • Includes Bonus Map: Jabba’s Palace

Star Wars Battlefront II

  • Includes Bonus Maps: Bespin: Cloud City, Rhen Var: Harbor, Rhen Var: Citadel, and Yavin 4: Arena 
  • Includes Bonus Heroes: Asajj Ventress & Kit Fisto

Bonus content!? That’s right. Classic bonus content has been restored, included, and is premiering for the first time on PlayStation.

We welcome Jedi General from the Clone Wars and member of the Jedi High Council, Kit Fisto as a playable hero. Kit’s special abilities are Saber Throw and Force Orb, making him a fierce contender in Hero Assault for hybrid ranged/melee players.

Villains fans, don’t feel left out. We’ve also brought the Linksaber wielding Sith assassin, Asajj Ventress. Asajj’s special abilities are Star Blades and Force push, making her a great choice for close-ranged encounters and quick escapes.

With all original maps and the new bonus maps, we are packed with fan-favorite planets from across the Star Wars universe.

Battlefront Classic: 17 total maps
Battlefront II: 22 ground maps, 6 space maps, and 9 more space maps exclusive to the single-player campaign and galactic conquest

(Up to) 64 Player Online Multiplayer is Back

We’re excited to announce that cross-gen multiplayer is supported, so whether you’re playing on PlayStation 4 or PlaySation 5, get ready to jump in.

Conquest: Capture control points and deplete the enemy resources

Capture the Flag (CTF): Play with 1 or 2 flags, on the ground or in space

Hunt: Clear the battlefield as soldiers or defend your planet as native species (yes, you can play as an Ewok)

Assault (Space): Pilot legendary starships: TIE fighters, X-wings, and more in space and air dogfights

Hero Assault: Originally only available on Tatooine, hero assault pits heroes against villains in an arena battle for the highest score. We’ve expanded Hero Assault to be playable on all ground maps, which means you can face off on the Death Star, Kamino, Naboo, and many more locations.

Looking for an Offline Solo Experience?

XL mode premiers on PlayStation 

Storm the sandy beaches of Kashyyyk, survive the dusty dunes of Geonosis, or relive the iconic Hoth battle, complete with AT-ATs, snipers, mounted guns, snowspeeders, and tow cables.

The return of Galactic Conquest

Craft your own Star Wars story in Galactic Conquest. Devise your strategy, recruit your troops, and execute your tactical vision for conquering the galaxy. Will Luke Skywalker kneel to the might of the Empire? Will Mace Windu defeat Lord Sidius? The galaxy’s fate is in your hands.

And the classic single-player campaigns

Relive iconic battles from Star Wars Episode I: The Phantom Menace, Star Wars Episode II: Attack of the Clones, Star Wars Episode III: Revenge of the Sith, Star Wars Episode IV: A New Hope,  Star Wars Episode V: The Empire Strikes Back, and Star Wars Episode VI: Return of the Jedi in Star Wars Battlefront I’s campaign mode, where you’ll be at the center of the galaxy-shaping events. 


Join the elite 501st Legion of Stormtroopers and experience the rise of Darth Vader in Star Wars Battlefront II’s campaign mode. 

A few final details

Offline 2-Player splitscreen is included. Cozy up on the couch because 2-player splitscreen is included. And it feels like an offline blast from the past.

Trophies are included! A personal favorite is Execute Order 66: Defeat a Jedi hero by knocking them off the map in Battlefront II

Thank You for 20 Years! We hope you enjoy reliving iconic battles from across the Star Wars galaxy. We’ll see you online March 14.


Hello! Nick Suttner here. You may have seen my name on PlayStation Blog before in various guises (most recently, as the writer behind Carto), but I’m super excited to be coming to you today as co-founder of the small studio Furniture & Mattress, to reveal our debut PS5 game Arranger: A Role-Puzzling Adventure.

Arranger: A Role-Puzzling Adventure revealed for PS5

What the heck is role-puzzling, you may ask? Well, we’ve spent the past few years building the kind of world that you’d expect to find in a role-playing game: curious towns and moody wilderness areas to explore, quirky characters to meet, and weirdo monsters to battle in dungeons. But in Arranger, everything is expressed through the language of a puzzle game. Hence: role-puzzling!

The entire game world exists on a sprawling, interconnected gameplay grid, and as our protagonist Jemma moves around, everything on the same row or column moves with her. She can also loop herself – or other objects – from one edge of the grid to the other. Over the course of our 8-10 hour, single-player adventure, we regularly twist and subvert these simple mechanics in a host of interesting ways, trying to keep things breezy while still providing some satisfying head-scratchers. (And several assist options to skip past them if you’re not in the mood.) 

Of course, no RPG would be worth its mettle without a satisfying story. And like our puzzles, we’ve tried to craft something fun and light-hearted, with some challenging themes and ideas if you’re open to them. Foremost, it’s a journey of self-discovery, as small-town misfit Jemma heads out beyond the confines of her hometown for the first time – only to find an exciting, yet divided world, overrun by the immovable force known as static. Can she disrupt a stagnating world, and shake things up a bit?

Admittedly, we didn’t keep all of the RPG tropes. We don’t have any XP to accrue, or new powers to unlock that gate progression – instead, we supply a regular stream of new ways to test your understanding of the mechanics. And there’s no in-game inventory to manage, either – everything you’ll need to interact with exists on the grid alongside Jemma. So if you find a locked door, well, you’ll need a key of course – but in Arranger, you’ll need to figure out how to move it there one tile at a time, down sometimes twisty paths and past unexpected obstacles.

Lastly, if the art looks at all familiar to you, there might be a good reason. That’s because the game is art directed by my co-founder David Hellman, artist behind the modern classic puzzle-platformer Braid. It’s his first full game as lead artist since, and along with a small crew of super talented artists to support him, they’re striving to create something visually striking and unique. David also leans on his background as a comic artist for our cutscenes, creating evocative comic-style panels to express many of our most important story beats. Along with my other co-founder Nico Recabarren, designer of fan-favorite Ethereal, and the incredibly talented composer Tomás Batista, we’re bringing decades (!) of game-making experience to the sensibilities of a tiny team, to craft you something special.

Arranger: A Role-Puzzling Adventure launches Summer 2024 on PS5, and we couldn’t be more jazzed that we can finally reveal it to you. Thanks for checking it out!

Gear up for your first look into the gameplay of the sixth DLC of Dragon Ball Z: Kakarot, officially named Goku’s Next Journey. The DLC retraces the steps of the last episode of Dragon Ball Z, which takes place ten years after the victory of the Saiyan warriors over Kid Buu at the hands of Goku and Vegeta. In this episode, the Martial Arts World Tournament is the main event, gathering all the earth’s warriors together.

While playing this DLC, you can encounter familiar characters who have aged and moved on in their lives, as well as Pan, Goku’s granddaughter. As usual with Dragon Ball Z: Kakarot DLCs, you will experience first-hand the events and battles shown in the series, but also have access to original dialogues, storylines, and more.

Together with the main events of the DLC, you will have access to new sub-quests that will have new, unique rewards. Today, we will give you a sneak peek at one of these Side Quests: A Day in the Krillin household.

The quest revolves around recovering the lost necklace of 18, now Krillin’s wife, after their daughter Marron returns from a shopping spree. True to the tradition of Dragon Ball Z: Kakarot, this quest allows you to peek into the daily lives of the characters living in the Dragon Ball world.

As they search for the necklace, Goku and Krillin discover that it has simply fallen while 18 was returning to Krillin but has been found and taken by two suspicious men. Once confronted, they will use a capsule to summon a squad of Skull Robos, attacking Goku as Krillin chases after the men.

Once defeated, the quest will be complete, and the rewards will be given.

While you will not face any major super-villain or world-ending threat like Majin Buu, but who knows, maybe even harder challenges will await you after the World Tournament?


The end of the quest and what makes it unique is that the epilogue allows you to see deeper into the characters’ feelings, which is a point of view that Dragon Ball Z: Kakarot has at its heart. On this occasion, Android 18 describes her feelings for Krillin, and we can see how much she truly cares about him.

By recovering a necklace, you can discover the hidden feelings and relationships between the characters of the world of Dragon Ball that only a game like Dragon Ball Z: Kakarot can have the space to express fully.

Hello! Last year was a busy one for the small team at Hello Games, with lots of No Man’s Sky updates and the announce of Light No Fire.

We have big plans for 2024, and we’re starting the year off with a very different kind of update. We’re calling it Omega, and for the first time No Man’s Sky will be available to play for free!

No Man’s Sky universe opens to newcomers for limited time with new Omega expedition, launching today

For the first time, we are inviting every PlayStation 4, PlayStation 5, and PlayStation VR and VR2 owner into our universe to play the latest No Man’s Sky expedition, even if they don’t own the full game, no purchase necessary. There are no microtransactions, no free-to-play mechanics, just a huge universe to explore for free with your friends.

Expeditions in No Man’s Sky have become one of the most popular ways to play the game. They bring all players together to the same planet for an interstellar, shared experience. This weekend we are allowing everyone, whether you own the game or not, to join the Omega Expedition.

This represents a moment for new players to try No Man’s Sky, and existing players to welcome them into the community. 

The Omega update also brings a complete overhaul of expeditions, new on-planet missions, a new pirate dreadnought to own, and much more.

Until now expeditions have been their own game mode, but we wanted to fully integrate them into our main game. Now, our new expedition system allows travellers to join expeditions with bespoke provisions, bring along their favourite starships or custom multi-tools and return to their main save with loot and exciting rewards.

We have revisited the Atlas Path, allowing players to commune with the Atlas and honor it with a new Atlas staff, jetpack and helmet.

On planets we have introduced a huge array of procedurally generated quests. Talking to alien lifeforms results in quests specific to an alien lifeforms locale, climate and personality.

For the first time, take on the universe with a fleet of frigates led by a dreadnought capital ship. If players can defeat pirate freighters in combat, travellers can board the dreadnought to demand control.

At the core of this update is the Omega Expedition, which has been built from the ground up as a thorough introduction for new players, but with some of the best rewards in any expedition to date, including a gorgeous new starship to explore the universe with.

In the almost eight years since launch, through over 25 free updates, the No Man’s Sky universe has become at times overwhelming in breadth and depth. Through a series of quick missions and milestones, the Omega expeditions will guide you through the fundamentals of base-building, trading, space combat, lore and much, much more. Any progress you make will be retained in case you choose to purchase the game and continue your journey.

The Omega Expedition runs for 2 weeks from Thursday February 15 and is free to play for the first weekend until Monday February 19.

Whether you’ve been on the journey with us for a while, or you’re a lapsed player looking for a way back in, or a newcomer who’s always wanted to take a peek at what No Man’s Sky has to offer, everyone is welcome and there’s never been a better time to join in.

Our journey continues.