Prepare for a massive drop of new content with the arrival of Season 2 for Call of Duty: Modern Warfare III and Call of Duty: Warzone. Introducing new maps, modes, weapons, a new Zombies story mission, the return of Fortune’s Keep, Resurgence Ranked Play, and more, there’s plenty to challenge players across all modes.

Call of Duty: Modern Warfare III and Warzone Season 2 full details revealed, out February 7

Season 2 of Call of Duty: Modern Warfare III and Call of Duty: Warzone launches on February 7 on PlayStation 4 and PS5.

Multiplayer Overview

New Core 6v6 Maps

Departures (Launch): Deploy to Zakhaev International Airport in a competitive 6v6 map with areas for all playstyles. Battle in the main lobby, up on the mezzanine walkway, or take it outside by the airport drop off. This map is larger than Terminal, rewarding exploration with new routes and strategies.

Stash House (Launch): Prepare for chaos as battle erupts on this compact map featuring a luxury ranch home filled with cash. Explore the modern décor within or fight by the outside bar, hot tub, and driveway. For those who like tiny maps, this is for you.

Vista (Launch): Explore a mountaintop resort in Brazil in this classic three-lane map featuring tight interior spaces with long-ranged outdoor sight lines. Battle around the gift shops and restaurants or flank through the lowered jungle route away from the bustle of stores.

Das House (Mid-Season): The seminal small map returns with an all-new look as Operators navigate an under-construction skyscraper in the vicinity of Highrise. Looking for constant combat? This is it.

Plus, two more otherworldly-themed maps will join Tetanus, Sporeyard, and Satan’s Quarry for the Vortex Mid-Season Event: Airborne and Skidrow.

New War Map — Operation: Tin Man

Compete in a new large-scale War map with Operation: Tin Man. Skydive to the roof of a skyscraper and crash into the inner lab in the search for enemy data. The attacking team must find a way into the building, complete the mission, and move onto extraction as the other side defends the building and attempts to run down the clock.

New Game Modes

Team Gun Game (Launch): Every player starts the round with the same specific weapon. Eliminate enemy Operators to progress through a set of eight predetermined weapons. Use Knife melees and Finishing Moves to deduct a point from the enemy team’s score.

Snipers Only (Launch): You’ll need a steady hand and quick reflexes in this playlist featuring long-ranged combat across a variety of maps. All weapons besides Sniper Rifles are restricted, including your Lethal and Tactical equipment.

Hordepoint (Launch): In this zombified version of Hardpoint, a portal opens whenever an Operator enters the objective boundary. Zombies pour forth, attacking everything in sight. Eliminated zombies have a small chance of dropping a power-up or a Pack-a-Punch weapon when eliminated.

Juggermosh (Mid-Season): Deploy as an armed Juggernaut and take on other hulking Operators. Grab armor from fallen enemies and gain increased damage for headshots. A one-hit kill Melee weapon lies at the center of the map, a powerful reward for whoever gets their hands on it.

Bounty (Mid-Season): In this twist on Team Deathmatch, the player with the most eliminations from each team will be marked as a high-value target. Earn extra points for slaying a high-value target.

Vortex (Mid-Season): Vortex returns with a stronger version of the Ray Gun plus an increased map pool and an update Vortex Mid-Season event.

Plus, Ranked Play: Compete in Ranked Play Season 2 at launch, featuring all-new Seasonal and Skill Division rewards.

Ninja Vest

Equip the new Ninja Vest to eliminate your Operator’s footstep sounds and become immune to movement reduction effects. You will also spawn with bonus Shuriken or Throwing Knives and resupply them every 25 seconds.

Zombies Overview

New Rift, New Mission (Mid-Season): Operation Deadbolt must face a new anomaly in the Exclusion Zone as the Dark Aether Story continues within a new Rift. Escort expert Sergei Ravenov inside the Dark Aether with mercenaries on your tail. Face down the Infested Stronghold and get out before it’s too late.

New Challenges, Schematics (Mid-Season): As with Season 1, your Prestige Player Level unlocks more challenges to complete and Calling Cards to unlock. Season 2 also introduces new schematics:

Mags of Holding: When activated, your weapon pulls ammunition straight from your ammo stash, eliminating the need for pesky reloads.

Blood Burner Key: Acquire this valuable key to summon the Blood Burner Wonder Vehicle from anywhere on the map.

V-R11 Wonder Weapon: Turn enemies into allies with a schematic for the V-R11.

New Warlord

The Warlord Keres, a deadly and elusive chemical warfare specialist, has set up shop in the Killhouse at Orlov Military Base. Expect the fortress to be highly fortified with soldiers, snipers, turrets, traps, and her specialty, poison gas. Bring your gas masks and precision teamwork to eliminate the new enemy.

Call of Duty: Warzone Overview

Welcome Back to Fortune’s Keep (Launch)

The island has evolved since its first debut: Konni Group has set up a base of operations, conducting mysterious experiments in a new underground lab. Something’s gone wrong, releasing a massive explosion across the island and letting loose an unceasing, undead threat.

Fortune’s Keep is set to become your primary Call of Duty: Warzone destination at launch as you drop into Resurgence matches and challenge the best players in Ranked Play.

New Gameplay Features

Zombie Nests, Eradication Contract (Launch): Recent seismic events may be linked to increased undead activity across Fortune’s Keep. Activate the new Eradication Contract by investigating any corpse that you find and following the tracks to a Zombie Nest. Destroy the cysts and any Zombie HVTs within to complete the Contract.

Rogue Signal Public Event (Launch): When this Public Event activates, all squads will be given a 90-second objective-based mission such as “Get the most eliminations” or “Deal the most damage to enemy players.” The top three performing teams will receive in-game Cash rewards and the location of a special Reward Cache.

Zombies Power-Ups (Launch): Seven Zombies power-ups have made their way onto the island, found by opening certain caches and eliminating enemy Operators. The power-ups include Double Points, Full Armor, Max Ammo, Fire Sale, Looting Spree, Zarkour, and Undead Sight.

Extendable Bridges (Launch): Fortune’s Keep now features three Extendable Bridges built over gaps in the fallen roadways following the explosion. Interact with the nearby control panels to extend or retract them, creating strategic opportunities for preventing and gaining access across.

New Squad Elimination Streaks (Launch): Get on a roll. This new tracker — available on all maps outside of Ranked Play — displays how many enemy squads you have eliminated back-to-back. Keep eliminating squads before the countdown bar runs out to extend your Squad Elimination Streak and earn rewards along the way.

Mid-Season Updates

Research Vessel (Mobile Point of Interest): A large pontoon-style watercraft has been spotted in the waters off the coast of Fortune’s Keep. Certain to draw attention, the craft is large enough for combat to take place across the deck.

Bunker Buster (Killstreak): Use binoculars to designate a target structure. This Lethal Killstreak launches a missile that vertically decimates a building through multiple floors, blasting those within. The impact creates a long column of gas designed to force surviving enemies out of cover.

Personal Decontamination Station (Field Upgrade): An improved version of the Personal Decontamination Station (PDS) Field Upgrade joins the loot pool at mid-season, emitting a cloud of chemicals that counteract the corrosive properties of the circle gas, creating a temporary safe zone.

Call of Duty: Warzone Ranked Resurgence

Compete against the best with Ranked Play in Call of Duty: Warzone. Players must be at least Level 55 to access this mode, including the following parameters:

Party Size: Trios
Map: Fortune’s Keep
Game Mode: Resurgence
Public Event restrictions: Yes (e.g., No Fire Sales)
Vehicle restrictions: Yes (e.g., No Turreted Vehicles)
Restricted gameplay elements: Yes (e.g., changes to redeploy mechanics)
Buy Station Inventory Adjustments: Yes

Battle your way through seven standard Skill Divisions by performing well in matches and completing challenges to earn Stars and increase your Skill Rating. Earn seasonal Ranked Play and Skill Division rewards and claim your title as ruler of Fortune’s Keep!

Season 2 Combat Pack and other Store offerings

Look for the Season 2 Combat Pack, free for PlayStation Plus members in Call of Duty: Modern Warfare III and Call of Duty: Warzone starting on February 14. Other upcoming Store Bundles include the Dragon Soul: Lunar New Year Bundle, the Call of Duty Endowment Direct Action Pack, the Zombies: Aether Worm Bundle, and more!

Season 2 launches February 7

Purchase Modern Warfare III on PlayStation to enjoy the benefits of two additional loadout slots, monthly exclusive Double XP events, +25% PlayStation Party Bonus XP, +5 bonus Battle Token Tier Skips with a BlackCell purchase, and a free in-game bundle each season with the Combat Pack. 

Stay frosty.

In just over a week since the global release of Call of Duty: Modern Warfare III, the multiplayer experience has showcased an immersive gameplay environment distinguished by its signature fast and responsive movement mechanics, along with tactical enhancements and a refined TTK, urging PlayStation players to navigate fluid and strategic combat scenarios. 

Sledgehammer Games has comprehensively revamped the movement, but that’s not the only highlight this year. In addition to several other new and returning features, Map Voting makes a return in Modern Warfare III. Based on the results of map voting during this first week of play, we get some insight into PlayStation players’ map preferences so far – – Rust secures the top spot, Terminal as the runner up, and Scrapyard in third place. The popularity of these maps is evident, and whether players are familiar with them or encountering them for the first time we have some insider details and tips below to help you master these top-voted maps. 


The iconic desert arena situated in the oilfields of the Urzikstan desert, makes a triumphant return in Modern Warfare III. This small, square map is characterized by its dominating central Tower, allowing PlayStation players to engage in fast-paced 1v1 battles and strategic skirmishes on the ground. 

We caught up with Matt Abbott, art director at Sledgehammer Games who gave us some insight into the strategy of modernizing Rust for Modern Warfare III:

“The idea of modernizing the look of a map like Rust, at first, seems like a bit of an oxymoron.  How does an abandoned rusty industrial setting look when it’s modernized?  With that in mind, we sought to find some convincing modern locations that provided the answers we needed to evolve Rust with the goal of balancing the aesthetic enhancements of our engine with the modern traversal of MWIII. 

“We chose a larger modern shape language and a simpler palette harmony in the materials.  Because of this, we were able to clean up some of the complex visual frequencies of the original map. By modernizing the style, it gave us some levers to pull to reduce the contrast of materials, edit visual clutter, and highlight traversal messaging that wasn’t available in the original.  We are huge fans of Rust and the legacy it has as a stage to prove who the best of the best is.  Because of that, we wanted this version of Rust to “shine” in ways that would be noticed by newcomers and hardcore competitive players alike.”

Winning Tip: A good tip for Rust would be to always keep an eye on the Tower in the middle of the map. With its various access points, it becomes a focal point for conflict and a good grenade can be a game-changer, helping take down enemies nested in the Tower. Estimate your opponent’s location, deploy your grenade strategically and be prepared for a potential clean-up if your enemy survives the blast. 


Terminal welcomes you to Zakhaev International Airport. This classic medium-sized map in the Call of Duty: Modern Warfare universe offers diverse opportunities for gameplay, allowing PlayStation players to choose between the Terminal and the Apron, accommodating various playstyles and strategies. 

Our conversation with Matt Abbott also provided valuable insights into the approach taken to modernize Terminal for Modern Warfare III:

“Making Terminal feel like a modern functioning international airport was the goal behind how we could evolve the looks of this fan-favorite map.  It started with the architecture of the outside.  We wanted to introduce curved shapes into the roofline while maintaining the killstreak windows from the original.  The choices became clearer from there when it came to how this airport would look on the inside.  We wanted the map to be colorful yet constrained for player messaging.  The art, furniture, paint color, and surfaces were all chosen for the same purpose; to give the map a modern facelift and help the player know where they were at first glance.  

“There were a lot of opportunities in this map to introduce materials that would highlight our newest rendering features such as glass, chrome trim, LED emissive lighting, and reflective tiles.  All of these things contribute to a clean modern aesthetic that balances that realistic look with competitive gameplay.”

Winning Tip: We also had the pleasure to hear from Greg Reisdorf, Multiplayer Director for Modern Warfare III to give us a good tip for players when they drop into Terminal:

“The Guardian Killstreak works great on Terminal Domination or Hardpoint. Use it near the bookstore hallway to lock down the lane and control the flow of the map.” 


This battlefield is set in an aircraft boneyard surrounded by buildings, creating an intense environment where players can strategically navigate through intense CQC in the fuselages and engage in sniper battles between two main warehouses. 

To round out the convo on these top three maps, Matt Abbott sheds some light on the strategic decisions involved in bringing Scrapyard into the modern era for Modern Warfare III. 

“The original Scrapyard gave us a fantastic jumping-off point for highlighting some of our newest rendering techniques that we felt would show off how far the tech has come.  A low sun, colorful sky, and reflected light shadows are usually challenging for player visibility in Multiplayer maps.  For Scrapyard, we leaned heavily into real-world physical lighting to provide enough bounce to make the map look dramatic and at the same time emphasize player visibility.  Usually, those two things do not go hand in hand, but we were able to find that harmony thanks to our constantly evolving rendering tech.  

“A late change we did to the map which harmonizes well with these goals is that we made the material on the fuselage highly reflective.  This acted as a mirror to the skybox which brought a lot of the color and drama in the sky into the natural tones of the abandoned scrapyard.  Is it realistic that the abandoned plane fuselages would be this shiny?  Maybe not.  Does it look really cool?  We thought so.” 

Winning Tip: Gathering insights from Greg Reisdorf, multiplayer director for Modern Warfare III, we sought out a useful tip for players in Scrapyard:

“For Scrapyard, I’m all about the Climbing Boots to get onto to tops of the planes. Mantle onto the delivery truck near Domination Point B, then jump over to the plane roof to catch a few players off guard before jumping down into safety.”

With the positivity from the Call of Duty community for Modern Warfare III Multiplayer since its launch on November 10, the resurgence of beloved maps such as Rust, Terminal, and Scrapyard has been a huge reason for that. Be sure to jump into MWIII today to play these three maps, plus the other thirteen core 6v6 maps Sledgehammer Games has completely modernized from Modern Warfare 2 (2009). Those maps plus new maps arriving in Season 1 promise to provide hours upon hours of intense and fun MP action.