Gear up for your first look into the gameplay of the sixth DLC of Dragon Ball Z: Kakarot, officially named Goku’s Next Journey. The DLC retraces the steps of the last episode of Dragon Ball Z, which takes place ten years after the victory of the Saiyan warriors over Kid Buu at the hands of Goku and Vegeta. In this episode, the Martial Arts World Tournament is the main event, gathering all the earth’s warriors together.

While playing this DLC, you can encounter familiar characters who have aged and moved on in their lives, as well as Pan, Goku’s granddaughter. As usual with Dragon Ball Z: Kakarot DLCs, you will experience first-hand the events and battles shown in the series, but also have access to original dialogues, storylines, and more.

Together with the main events of the DLC, you will have access to new sub-quests that will have new, unique rewards. Today, we will give you a sneak peek at one of these Side Quests: A Day in the Krillin household.

The quest revolves around recovering the lost necklace of 18, now Krillin’s wife, after their daughter Marron returns from a shopping spree. True to the tradition of Dragon Ball Z: Kakarot, this quest allows you to peek into the daily lives of the characters living in the Dragon Ball world.

As they search for the necklace, Goku and Krillin discover that it has simply fallen while 18 was returning to Krillin but has been found and taken by two suspicious men. Once confronted, they will use a capsule to summon a squad of Skull Robos, attacking Goku as Krillin chases after the men.

Once defeated, the quest will be complete, and the rewards will be given.

While you will not face any major super-villain or world-ending threat like Majin Buu, but who knows, maybe even harder challenges will await you after the World Tournament?


The end of the quest and what makes it unique is that the epilogue allows you to see deeper into the characters’ feelings, which is a point of view that Dragon Ball Z: Kakarot has at its heart. On this occasion, Android 18 describes her feelings for Krillin, and we can see how much she truly cares about him.

By recovering a necklace, you can discover the hidden feelings and relationships between the characters of the world of Dragon Ball that only a game like Dragon Ball Z: Kakarot can have the space to express fully.

Bandai Namco Entertainment’s Tekken series is one of the first franchises that comes to mind when most gamers think of the fighting game genre. Debuting in arcades in 1994, Tekken helped put 3D fighting games on the map with its stylish characters, comedy, groundbreaking gameplay, and polygonal graphics. These accomplishments would continue throughout the series and keep it at the forefront of the genre well past the arcade era.

Tekken’s success continued in the console market as the iconic franchise debuted on the PlayStation, and the series and the system evolved side by side. Each installment pushed new console limitations, making every entry a prime showcase of each PlayStation.

With Tekken 8’s release on the horizon, it’s time for another collision between The King of Iron Fist Tournament and PlayStation. Let’s take a look at how the series has evolved and become so intertwined with each console.

Tekken: Iron-fisted beginnings

Tekken | U.S. Release 1995 | PlayStation

After a successful arcade run, Tekken made its console debut on the original PlayStation. Releasing two months after the console’s launch, Tekken immediately mirrored its initial success in the home console realm.

The groundwork for the rest of the series is instantly recognizable here. The focus on pushing hardware limits by featuring detailed graphics and 60 frames-per-second made it a must-play title with an easy-to-learn yet hard-to-master control scheme of two punch buttons and two kicks that the series still features made the game an instant competitive and party hit for homes everywhere.

And who can forget the roster of more than memorable fighters that the PlayStation experience made even more notable? It featured full-motion video cutscenes, and players could unlock sub-bosses like Armor King and the final boss, Heihachi, as playable characters.

Even after a year-long arcade run, Tekken garnered just as much praise on consoles, making it an easy choice for Bandai Namco Entertainment to continue the series for years to come.

Tekken 2: Refining the formula

Tekken 2 | U.S. Release 1996 | PlayStation

Tekken 2 hit arcades in 1995 and came home to PlayStation consoles once more in 1996. While the original set the basis for the series, this sequel’s additions make it immediately more recognizable to fans. 

Players were greeted with a jump from 17 to 25 playable characters, including newcomers like Bruce, Roger, and Jun Kazama. Many of these characters came equipped with new battle mechanics like unique sidesteps, chain-throws, backthrows, and special reversal attacks. There was also the addition of new staple modes like Time Attack, Team Battle, Survival, and Practice mode. These features took Tekken to new heights, making Tekken 2 one of the highest-sold PlayStation titles.

This title also marked the beginning of Kazuya’s reign as the villain of the series, and its ending teased Jin’s future as its protagonist.

Tekken 3: A more familiar face

Tekken 3 | U.S. Release 1998 | PlayStation

Tekken returned with another PlayStation hit in Tekken 3. Staple characters like Jin, Eddy Gordo, Xiaoyu, Bryan Fury, Hwoarang, Law, and Julia joined the roster. 

The largest addition here came in the form of changes to movement, such as shortened jumping heights. Side throws and sidesteps were also added, along with moves that can be performed during a sidestep. Several fighters were given access to reversals, and certain characters were granted combo throws. This brought Tekken a lot closer to the title we see now.

As with Tekken 2, the PlayStation version added exclusive modes, making Tekken 3 the debut of the beat-em-up minigame Tekken Force, and the volleyball-esque Tekken Ball.

Tekken Tag Tournament: 2-on-2 goodness

Tekken Tag Tournament | U.S. Release 2000 | PlayStation 2

Tekken made its PlayStation 2 debut with the first entry of the spin-off series Tekken Tag Tournament. This time around, fighters would challenge one another as a duo. Now, with the press of a button, players can switch between their two characters, each with various hidden attributes depending on the pairing of the characters, making tag combos, throws, and different tactics possible. But once one character on either team is defeated, the match is over. 

The PlayStation 2 version implemented upgraded graphics over the arcade version and even more modes. At home, players gained the ability to play a classic 1-vs-1 mode, a team battle with up to eight matches to decide the victor and the debut of the bowling minigame Tekken Bowl.

Tekken 4: A dynamic reintroduction

Tekken 4 | U.S. Release 2002 | PlayStation 2

Tekken returned to its mainline series with Tekken 4, introducing some of the grandest changes to the formula since the beginning. The game became darker than before, reviving a once-dead Kazuya. This was aided by an upgraded graphics engine that dynamically affected lighting, surfaces, and physics. And who can forget that banger soundtrack?

Players could suddenly move even before a round began, and the environment was given more importance. The introduction of walled stages allowed for extended and more damaging combos. This prompted the debut of corner escapes to allow for comebacks.

Once again, the PlayStation version included Tekken Force and a new Story Mode featuring cutscenes.

Tekken 5: Modern movement

Tekken 5 | U.S. Release 2005 | PlayStation 2

Whereas Tekken 4 emphasizes varying environments, Tekken 5 tones things down slightly. Uneven stage ground was removed to make movement smoother and faster. However, the character count is another story with 32 characters in the base roster, including Devil Jin’s debut.

The title also introduces the high crush, and low crush attack moves that the game is known for. For the first time, fighters could be customized with different outfits, colors, and additional items gained with in-game currency.

The new PlayStation-exclusive mode is Devil Within, a new take on Tekken Force where players control Jin as he travels through maze-like stages with the ability to become Devil Jin.

Tekken 6: Taking the battle online

Tekken 6 | U.S. Release 2009 | PlayStation 3

Tekken 6 introduced the series to the PlayStation 3, keeping most of the franchise’s previous elements and adding things like the Rage system. This allowed players to do more damage as their health decreased. 

Stage dynamics were also brought back to the forefront, allowing walls to be knocked down and opening levels up to more environments. Bound attacks were also added, giving fighters a new move that knocks enemies to the ground, bouncing them back up, and leaving them vulnerable to follow-up combos.

Once more, a beat-em-up mode called Scenario Campaign was exclusive to console versions. The biggest addition came in the form of online matches, making long-distance battles and co-op Scenario Campaign experiences possible for the first time.

Tekken Tag Tournament 2: Return to tag

Tekken Tag Tournament 2 | U.S. Release 2012 | PlayStation 3

Tekken followed up its original spin-off with Tag Tournament 2, which keeps most of the original rules but with a few upgrades. Extended tag combos are now achievable, and combos where both characters simultaneously attack the opponent are called Tag Assaults, which introduced new strategies.

Additional modes that made matches 1-on-1, 2-on-2, or 1-on-2 and allowed four different players to control each fighter added more variety to the mix. Characters’ health and power were scaled accordingly to the match type. This also marks the first time Tekken added more learning tools like a tutorial mode, Fight Lab. 

Tekken 7: New heights

Tekken 7 | U.S. Release 2017 | PlayStation 4

Tekken made its presence known on the PlayStation 4 in a big way. New mechanics were added to make the offense more dangerous than ever. 

Rage Arts brought cinematic super attacks to the world of Tekken. Power Crushes gave players the ability to absorb a hit of a low or high attack, continuing the offensive even when opposed. Rage Drives added more decisions to be made, as players could instead use Rage to gain a powered-up version of a specific move.

The Evolution of Tekken and PlayStation

The most notable piece of Tekken 7’s history is the addition of several guest fighters, including The Walking Dead’s Negan, Final Fantasy XV’s Noctis, SNK’s Geese Howard, and Street Fighter’s Akuma.

Tekken 8: The future of iron fist

Tekken 8 | U.S. Release 2024 | PlayStation 5

Now we all await Tekken 8, the first title of the series to skip arcades and have its initial launch on PlayStation consoles. This title begins where Tekken 7 left off, focusing heavily on the wild offensive. The new Heat System gives fighters access to chip damage, more attacks, guard breaks, and even dash cancellable moves. 

The Evolution of Tekken and PlayStation

Along with these changes comes another upgrade to the graphics engine with the implementation of Unreal Engine 5. This gives Tekken 8 an even more dynamic look and physics than titles of the past.

Tekken 8 will continue the legacy when it releases for PS5 on January 26.

The Iron First tournament is coming to PS5. To prepare my mind, body, and soul for the occasion, I spent a few hours training with the latest build of Tekken 8. After trading blows with some of the world’s best across a variety of new modes, I can’t wait to earn my spot among the elite when the game launches on January 26.

And if you can’t wait either, then I have good news. A demo will be coming to PS5 on December 14. 

Hands-on with Arcade Quest

I was excited to see what the new mode Arcade Quest had to offer, which plays like a fully realized campaign rather than a simple bonus mode. The premise is simple enough – create a fun version of yourself and play through digital arcades to become the world’s top player.

The new mode places your self-made digital avatar in a crew that you hang with, practice, and compete against. They will cheer you on during matches when you pull off impressive feats and give you genuine advice to make you better as a player. This takes the mode from a fun story mode diversion to a journey of self-improvement. Putting rising to the top with friends, both digital and real, at its core. It was surreal to have a digital homie give me pointers on how to improve based on the match he was watching.  

Matches play differently depending on who you challenge. During my time with the game, one crew member was only interested in hanging out with friends, and they barely put up a fight, which let me score two perfect victories. Some characters have nefarious reasons for challenging you, like only agreeing to matches they think they can win. 

“Originally, this kind of genre was born in the arcades. And they’ve kind of all but disappeared in the West, and even in Japan more recently,” said Game Director Kohei Ikeda, “But the great part about it was that you would just show up at the arcade, and your friends would be there, or you’d make new friends, and you all share this passion for the game, you were able to learn new things while you were there. It was a great experience. So people who experienced that culture before could be like, Oh, wow, I remember that. It was awesome. Or younger players who maybe had heard of it could get some kind of taste of that online.”

As you become a known contender in your local arcade, you eventually move on to new cities and take on their local players to grow your crew’s notoriety and personal reputation. This addition feels meaningful in-game, even without the fate of the world on the line. 

PlayStation x Tekken 

Going into my play session, I knew Tekken was a visually stylish game, but seeing and feeling it in motion shows how Bandai Namco is upping its game. On top of Tekken 8’s sharp visual fidelity, there’s an impressive attention to detail. The way the stage crumbles has always been immersive, but seeing the characters’ hair and clothing blow in the wind, get wet in the rain, and even reflect light deepens the fighting experience.

“We really wanted to achieve a high level of graphic quality for the game,” said Ikeda. “The responsiveness is really important. And the very short load times you have now for the PS5 generation of hardware really lends itself well to the game and makes it an even better experience.”

The haptics of the DualSense wireless controller also shined as it responded to the blows that landed on my character. I could now physically feel when my opponent knocked me for a loop to put in kindly. When I got hit with a Heat Smash, a new super-style attack in the game, the bone-crushing attack was punctuated with a trembling sensation in my hands, making me think I was defeated. Even outside of combat, the haptics responded to the action in a cutscene, meaning there would rarely be a moment where I’d want to set the controller down. 

“When you’re feeling the destruction of the environment, the power of the attacks of the characters, that really sensitive kind of fine-tuned vibration of the controller really lends itself well to the player experience,” said Ikeda.

The haptics even enhance the new Heat System, a mechanic that puts the fighter in an aggressive state, making you feel like an unstoppable force in-game. The mechanic caused the DualSense controller to respond with intense vibrations from simple attacks. As I rushed my opponent, I gained a sense that only a miracle could stand in the way of the vicious blows being delivered. I’ve never been one to pull off flashy combos on my opponents, but with the new Heat System, I almost feel like the game is daring me to defeat my opponent and put on a show while doing it. 

“I would say for Tekken, but also for fighting games in general, I’ve noticed [for] a lot of people it’s really divided on whether you want to use an arcade stick or a controller,” said Murray. “But it seems like a lot of people really prefer the PS5 controller. It seems like it’s a very comfortable fit.”

Tekken Ball til’ you fall 

Tekken 8 also looks to its past to enhance the franchise’s future. Tekken Ball returns after a decade, where you defeat players with a multitude of round objects, delivering damage when they fail to block the incoming sphere. 

The enhanced in-depth character customization options in Tekken 8 made for a goofy time, allowing me to create the wackiest version of my favorite fighters before hitting the beach. I was able to turn the hot-tempered Hwoarang into an eccentric tooth fairy. 

Another improvement on a past feature is Super Ghost Battles, where AI learns your fight patterns in real time and begins to play more like you. During one never-ending mirror match my AI doppelganger pummeled me with my go-to combos, forcing me to learn how to better block and escape an aggressive beatdown. The more I spammed my standard special move, the more my ghost pressed me with the same special. 

I wish I had more time with the title to see what other unexpected things I could have happened upon, but the time refining my fist was well spent. 

Tekken 8 will be released worldwide January 26 on PS5, with a demo releasing December 14.

Today, we’re happy to reveal two fighters joining Tekken 8’s roster: Reina, who employs an acrobatic fighting style rooted in Taido, and Victor Chevalier, who utilizes super spy-style CQB in combat. In this PS Blog post, we’ll dive into the design and story backgrounds of both. 


Reina was a character conceived during Tekken 7’s story development a decade ago. She plays a vital role in Tekken 8’s story, The Dark Awakens. Despite her fashionable and charming appearance, she exudes a charismatic sense of evil, reflecting her character’s duality in both personality and fighting style.

Attacks that reflect her personality and acrobatic movement based on Taido

Reina employs an acrobatic fighting style rooted in Taido, using swift and brutal techniques such as knife-hand strikes, eye pokes, and scratching that reflect her character. She utilizes a special movement called Sentai to close the distance quickly and launch rushes, while Unsoku allows her to deliver powerful attacks with agile footwork, demonstrating a speedy and aggressive combat approach. In addition, Reina has somehow acquired techniques like Wind God Fist and Spinning Demon, synonymous with the Mishima-style karate, and even exhibits a power fighter aspect, delivering powerful moves from the Heaven’s Wrath stance once used by Heihachi, who is now deceased. Her offensive capabilities near walls, in particular, are among the most potent of all characters.

Reina is a character that emphasizes duality in various aspects. To create a distinct counterpart to the powerful Mishima-style karate, we chose Taido as the second fighting style. Taido is known for its graceful and speedy movements, with sharp and agile attacks. When producing Reina’s Taido techniques, we collaborated with the renowned expert, Mr. Tetsuji Nakano, who has won the Taido World Championships four times. Mr. Nakano is not only knowledgeable in Taido but also in various other martial arts. His advice on brutal techniques helped bring out the distinctive features and personality in Reina’s movements even more.

A design that emphasizes the duality in Reina‘s character.

We were eager to work with Ms. Mariko Shimazaki, who had previously contributed as a designer for characters like Kazumi and Josie for Tekken 7. We contacted her to handle the design during the early stages of brainstorming character concepts and keywords, despite giving her the challenging task of capturing a genuine martial artist’s appearance with a bold fighting style that blends elements of Taido and Mishima-style karate, while being a young woman who appears somewhat mysterious and has that duality. She delivered an exceptional design.

Thanks to the design proposals we received from Ms. Shimazaki, the grand direction for Reina was clear from the beginning. In creating the 3D model, we worked on incorporating elements related to her hidden background and duality and how to shape it into an appealing design. So, please do keep an eye out for these aspects.

Victor Chevalier

Founder of the Union of Nations’ armed forces and a living legend in the French military. During his time in the Navy, he carried out numerous dangerous missions. He successfully returned, all while displaying the quirks of being an extreme penny-pincher and having a flamboyant history of romantic relationships with more partners than one can count. He left behind various anecdotes in different countries. Driven by his aspiration to save more people, he eventually assumed the role of the commander of the UN’s forces and decided to lead from the front lines in battle.

Victor Chevalier, a key character in shaping the power balance in the world of Tekken 8

Victor plays a vital role in the setting of Tekken 8, influencing the power balance in the world. In past installments, the leader of the UN was not revealed. However, in this game, with the growing influence of the G Corporation led by Kazuya Mishima, the founder of the UN’s armed forces, Victor, makes his debut. His participation promises a unique and substantial twist in the story compared to previous titles.

Victor’s unique fighting style – super spy-style CQB

Victor is an extraordinary combatant with combat knives, karambit knives, and optical weapons. He excels in dual-wielding, combining skills from military combat techniques, science fiction, ninjutsu, super spy tactics, and gentlemanly style. He can attack from a distance with firearms, strike from outside an opponent’s range with his long-reaching sword, and use his flashlight at close quarters to take opponents by surprise. He possesses remarkable spatial control abilities, particularly with his beloved sword, Takemikazuchi. With his “Iai Position” stance, he employs electromagnetic battōjutsu with superlative reach to break through an opponent’s defenses. His high-speed movements with optical camouflage allow him to effectively evade enemy attacks and launch counterattacks.

Stylish and practical, his sleek suit style is fashionable yet highly functional

Although Victor wears a slim suit, he’s a character who carries multiple weapons. Thus, the design focuses on making sure each weapon is easily accessible and practical while also ensuring that the overall silhouette looks aesthetically pleasing. Given his position as Raven’s superior, the concept was to convey a somewhat sophisticated and conceited image, with the idea of him looking fashionable and appealing to the ladies. Therefore, a suit style was established as a direction quite early in the process. Being a simple suit style, attention was paid to the sleekness of the silhouette, texture, and fine details in accessories to convey Victor’s gentlemanly character. Moreover, the simplicity of the suit style serves as a great contrast that highlights the various weapons he carries.

Although he may appear perfect, he’s an extreme penny-pincher

With his esteemed family background and expertise in arts and martial arts, Victor may appear as the perfect gentleman at first glance. However, given the nature of Tekken characters, many of whom have distinctive and somewhat quirky traits, it was decided to add a unique feature to Victor. Thus, despite being a high-ranking individual as the founder of the military, in his personal life, he enjoys romances with more than a dozen women and is extremely frugal, creating an overly extreme personality. 

Additionally, Victor’s deep knowledge of Eastern martial arts and culture is evident through his skillful use of a Japanese sword during combat. His stingy personality is an embodiment of the Japanese virtue of Mottainai (disdain for wastefulness), which is reflected in his actions, lines, and more. I hope players will discover and appreciate these unique traits of Victor when the game is released.